Original Track "Crystal Portal"
3d Modeling FXs made in Houdini
Rendered In Unreal
Used the UVLayout node In Houdini to prevent overlapping of the deformer grid meshes of each frame,
Blend shaped & ray casted them to the wall from UV 2d to 3D shape
Created Convex Hull to Boolean the wall and fit the frames into the wall surface
-Wall Paintings Done With Stable Diffusion