Metahuman Self Walking In Unreal City

Опубликовано: 31 Май 2026
на канале: Vimpassion
223
2

An update of my custom Houdini KineFX Metahuman Self.

Built a Houdini character fx pipeline for attaching and exporting different props and accessories, rigged based on this custom metahuman rig.

Allows for full vellum cloth & Hair in Houdini. Note the shoelaces where tied with vellum physics making it realistic, tight and reliable.

Once setup is as simple as switching some toggles, baking the cloth sim and exporting fbx.

In Unreal there is a character blueprint and sequences with animation for each shot.