Today I'd like to add a panel to the geometry editor with some controls, so that we can highlight and isolate different parts of a geometry asset if it has multiple sub-meshes.
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00:00 - intro
00:38 - add geometry details view control
08:43 - highlighting and isolating sub-meshes.
keywords: asset import, game asset, content browser, fbx, drag drop
by Arash Khatami
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