Hey everyone! It's me HawkeyeG with another video. This one is a short guide from the first 10 turns to about turn 50 of the Immortal Empires campaign playing as Reikland. The objective of this video is to discuss what the most important factors are for everything, including: Research, Economy and Building, Units and Army Composition, Lord skill points, Diplomacy, Campaign strategy, and Elector Counts plus Imperial Authority.
It's a lot of different topics but with the smaller time frame and focus of the guide it means we can hit on the biggest points without taking too much time! This video is part of an extended series I'm working on for this campaign in particular - and there's a full length campaign gameplay video to go along with it as well!
This early to mid-game transitional phase of this campaign is the most critical. It sets up your pace for the rest of the campaign - meaning if you fall behind here you'll be catching up forever! Taking out Khazrak and Festus eliminates your internal threats and allows to you more easily defend borders and focus your expeditions outwards. It also gives the rest of the Elector Counts a LOT more breathing room. These tips should help you identify the key aspects of this campaign in order to keep on pace and get everything done right!
Thanks for watching and have a great day! If you have any questions or advice of your own don't forget to comment down below.
Chapters:
0:00 - Intro
0:49 - Units and Army Composition
2:44 - Lord skill points
3:15 - Research
3:54 - Buildings and Economy
5:28 - Campaign Strategy
9:47 - Elector Count decisions
12:12 - Review
13:39 - Outro
Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com.