So finally I'm releasing a PLY pointcloud tutorial for vvvv gamma!!
I know it's been a topic that interests vvvvers, since the tutorial for beta had been the most viewed tutorial I've released.
• vvvv beta Tutorial | Real-time Pointcloud
I've tried it several times ( • vvvv gamma Graphics Tutorial | GPU Instanc... , but couldn't really find a decent way to handle huge amount of particles, also cropping the certain part to make it machine friendly. But thanks to the FUSE team, particle system has been well desined for even someone like me to understand how things work.
Hope this helps, feel a bit pity that I couldn't upload my .ply data I used for this tutorial.
Nuget for today - VL.IO.PLY Nuget
https://www.nuget.org/packages/VL.IO....
------------------------ Info
What is vvvv gamma?? - https://visualprogramming.net/
Download link - https://visualprogramming.net/#download
Let's support FUSE!! - https://www.thefuselab.io/
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