Additional Memo : I was struggling with the artifact happening on the distorted mesh, but that was because I was using Noise(Vector3) instead of Noise(Scalar). If you use the Scalar one and multiply the position using *(scalar) than it souldn't happen. This is due to Noise(Vector3) giving you different values for each axis.
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Lets understand how swizzle (?) works!!
Actually I'm not sure what swizzle means, but they call this XYZ thing swizzle so it's a swizzle. And with FUSE Shader graph, you can really play a lot with geomtery and pixel shader.
I wanted to share a small technique I love on FUSE, and by understanding this, you can actually play a lot with material as well. Might cover material for my next video.
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What is vvvv gamma?? - https://visualprogramming.net/
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