Part 5: Mapping the Scene: Ghost In The Shell 3D Concept Laboratory in Blender

Опубликовано: 16 Февраль 2026
на канале: chippwalters
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In this final installment of the Ghost in the Shell laboratory concept design, we take the previously created trim maps and apply them to all objects in our basic scene that we created in episode 1.

We go over in great detail how this is done towards the end of the video and there is a time lapse with commentary at the beginning.

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0:00 Intro
0:29 10X speed texturing with comments
15:11 1X explanation of displacement
16:35 Fixing displacement
20:06 Updating scene elements
20:29 Compositor settings
21:20 Example model texturing walkthrough
30:00 Render setup and render
30:58 Render(s)

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Perspective Plotter by Mark Kingsnorth
https://blendermarket.com/products/pe... is Part3 of a Blender tutorial series on how to quickly generate a Ghost in the Shell themed Cyborg Laboratory. This video focuses on creating basic displacement and texture trim sheets for the scene.

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DESIGN MAGIC
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PATREON
  / chippwalters  

DISCORD
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PATREON
  / chippwalters  

KIT OPS 2 PRO
https://gum.co/kitopspro
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CYBERDECKS KPACKS at Blender Market:
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Sci-Fi in a Box by GREEZYBEAR
https://blendermarket.com/creators/gr...
https://gumroad.com/a/1049842803

Simple Bake by HaughtyGrayAlien
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Perspective Plotter by Mark Kingsnorth
https://blendermarket.com/products/pe...