Part 1 of a multi-part series that does a deep dive into using Trim sheets to help you design for Sci-Fi. This first episode focuses on laying the foundational understanding of UVs and why they are important.
(Note: I forgot to mention in the Maps and Modifiers section that using a Remesh modifier destroys all previous UVs for a mesh object.)
Simple Bake by HaughtyGrayAlien
https://blendermarket.com/products/si...
0:00 Intro
00:38 Box mapping doesn't require UVs
03:31 UV Basics
08:22 Using the UV Grid texture
09:54 Understanding resolution
11:50 UV Maps and Modifiers
13:24 Atlases
14:58 Simple Bake UVs
18:03 My definition of Atlas
18:58 Trim sheets examples
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Sci-Fi in a Box by GREEZYBEAR
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Perspective Plotter by Mark Kingsnorth
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