TerraWorld 2021 Beta Tutorial
Note: This video is an in-depth tutorial for TerraWorld 2021 during its Beta. The UI has been changed in most places, but a lot of settings are still the same, so it may be useful to you.
▶️ 00:03 Installation
▶️ 01:00 Graphs
▶️ 01:20 Set Location
▶️ 02:00 Scene View Buttons
▶️ 02:20 "Heightmap" Source - Add Processor
▶️ 02:30 "Colormap" Source - Add Processor
▶️ 02:40 Generate Button
▶️ 03:53 Bounding Box Button
▶️ 04:54 Terrain Layer
▶️ 05:25 Modern Rendering Option
▶️ 08:00 Colormap Blending
▶️ 09:57 Add Slope Map
▶️ 10:24 Mask2Detail Texture
▶️ 15:54 Heightmap Graph Details
▶️ 17:42 Flow Map
▶️ 21:01 Image2Mask Node
▶️ 25:27 VFX Tab
▶️ 25:46 Biomes Tab
▶️ 33:22 Object Scatter Node
▶️ 40:04 Water Generator
▶️ 42:45 Smooth Node
▶️ 46:08 Day Night Cycle
▶️ 49:13 Cloud Setting
▶️ 50:47 Volumetric Fog
▶️ 52:07 Wind Speed
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TerraWorld 2021 creates large open world scenes within a few clicks automatically from real-world data.
TerraWorld 2021 package includes built-in Biome Templates which are pre-designed graphs including all terrain generator and scatter nodes to create a rich environment based on obtained heightmap, satellite imagery and landcover data.
Some of the features are:
• Day Night cycle with auto dynamic lighting
• Procedural Snow
• Wind Simulation
• Semi-Volumetric Clouds
• Atmospheric Scattering & Volumetric Lighting
• Volumetric Horizon Fog
• High density vegetation rendering using GPU Instancing
• High density 3D assets placement throughout the entire scene
• Automatic generation of lakes and rivers
• Massive collection of plug and play assets
• Compatible with Unity’s terrain system and any other 3rd party assets
You can join our Discord channel to ask questions and get support from our team and hundreds of community members from here: / discord
AssetStore link: https://assetstore.unity.com/packages...
Unity Forums: https://forum.unity.com/threads/relea...
Reddit Community: / terraunity
#unity3d #terrain #worldcreator