This tutorial covers basic texturing on generated terrain using satellite image and terrain layers as textures.
We'll create a texturing node chain from scratch via COLORS tab in TerraWorld 2021 interface and use created area masks extracted from the heightmap.
Finally, we will replace simple colored terrain layers with MegaScans materials for the final splatmapping on the surface.
Chapters:
0:00 Introduction
0:39 How to change Terrain Rendering Mode
1:02 Colors Tab - Adding Satellite Image To Terrain
1:51 Colors Tab - Adding First Terrain Layer
2:38 Project Photo References
3:15 Heights Tab - Extracting Slopemap from Heightmap (0~15°)
3:59 Colors Tab - Connecting First Texture To Terrain
4:17 Terrain Texturing By Simple Color Texture
4:47 Colors Tab - Adding 2nd Terrain Layer
5:08 Heights Tab - Extracting Slopemap from Heightmap (15~45°)
5:42 Colors Tab - Connecting 2nd Texture To Terrain
5:51 Colors Tab - Adding 3rd Terrain Layer
6:11 Heights Tab - Extracting Slopemap from Heightmap (45~90°)
6:39 Colors Tab - Adding 4th Terrain Layer
6:58 Heights Tab - Extracting Flowmap from Heightmap
7:36 Colors Tab - Connecting 4th Texture To Terrain
7:55 Terrain Splatmapping With Simple Colors
8:27 Terrain Tab - How To Change Splat Layers Blending
10:53 Adding MegaScans Materials To Graph
12:07 Terrain With MegaScans Materials
Discord : / discord
AssetStore:
https://assetstore.unity.com/packages...
Forums:
https://forum.unity.com/threads/33-pa...
Reddit: / terraunity
Music: https://freesound.org/s/413140/
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