How to use a powerup coin that can be picked by the player to increase their size. This is a similar idea to the mushroom in Super Mario Bros. but is implemented in the third person template for a first person shooter in the Unreal Engine. This same technique can be used to make modification in the first person template or even in the older side scroller template from Unreal.
Second tutorial in a series that will allow you to create a Coin Pickup that can have a lot of different interactions using Blueprint in Unreal Engine 5. In this tutorial we make the coin, animate it, and set it to disappear when the player collides with it.