In Part 2, learn how to create functional shooting and reloading mechanics for the first-person player pawn we created in Part 1. Topics covered: Asset handling, line tracing, animations and montages, blueprint scripting and custom functions.
LINKS:
Assets Download - https://www.mediafire.com/file/vc6icx...
Part 1 - • UE4 Tutorial: First-Person Player Paw...
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