Best if your enemies are quite too close to you. Throwing this hammer will knock back all entities on a path, giving you more space to think about your next move. But don't you worry, although not all things come back to you, but I guarantee you that this hammer will be back to you even after you throw it.
This command creation was created in Minecraft Bedrock 1.21.2
Part 1: • Mjolnir | Basic Attack and Lightning Strik...
Part 2: • Mjolnir | Lightning Discharge | Part 2 | M...
Part 3: • Mjolnir | Ground Smash | Part 3 | Minecraf...
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Command Blocks:
40th - execute as @p[tag=thor] at @s run kill @e[type=item,name=mace,r=3]
41st - execute as @p[tag=thor] at @s run playsound random.anvil_land @a[r=50]
42nd - execute as @p[tag=thor] at @s run summon armor_stand ~~~ ~~ none hammer
43rd - replaceitem entity @e[name=hammer] slot.weapon.mainhand 0 mace
44th - execute as @e[name=hammer,tag=!back] at @s run tp ^^^1
45th - execute as @p[tag=thor] at @s run tag @e[name=hammer,rm=30] add back
46th - execute as @e[name=hammer,tag=back] at @s facing entity @p[tag=thor] feet run tp ^^^1
47th - effect @e[name=hammer] invisibility 1 1 true
48th - execute as @p[tag=thor] at @s run tp @e[name=hammer,tag=back,r=2] ~ -100 ~
49th - give @p[tag=thor] mace
50th - execute as @e[name=hammer,tag=!back] at @s run tp @e[tag=!thor,family=!inanimate,r=1] ^^^0.5
51st - execute as @e[name=hammer,tag=!back] at @s run damage @e[tag=!thor,family=!inanimate,r=1] 15 anvil entity @p[tag=thor]
52nd - execute as @e[name=hammer] at @s run playsound random.anvil_land @a[r=50] ~~~ 1 0.5
53rd - execute as @e[name=hammer,tag=!back] at @s run particle minecraft:dragon_destroy_block ^^1^0.5
Music:
Song: RetroVision - Puzzle (2024 Edit) [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: http://ncs.io/Puzzle2024
Watch: http://ncs.lnk.to/Puzzle2024AT/youtube
meow meow
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