Cursed Technique Reversal: Red | Gojo Satoru | Minecraft Bedrock Command

Опубликовано: 17 Июнь 2026
на канале: Game Over Gaming
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The technique manifests as a vibrant red orb that explodes with massive repulsive force, dealing massive damage to entities on hit, while dragging them. It is also capable of destroying blocks in its surroundings, so be mindful of where you want to shoot it, who knows, maybe it could one-shot also the command blocks.

This command creation was created in Minecraft Bedrock 1.21.21

Huge thanks to ‪@EstCommands‬ for making the thumbnail of this video.

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Commands:
/tag @s add gojo

Command Blocks:
1st - execute as @p[tag=gojo,hasitem={item=redstone,location=slot.weapon.mainhand}] at @s unless entity @s[y=~1.5,dy=0] unless entity @e[name=red] run inputpermission set @s movement disabled
2nd - execute as @p[tag=gojo] at @s run playsound beacon.activate @a[r=50] ~~~ 1 1
3rd - playanimation @p[tag=gojo] animation.armor_stand.salute_pose x 9999
4th - execute as @p[tag=gojo] at @s unless entity @e[name=red] run summon armor_stand ^^^1 ~ 0 none red
5th - execute as @e[name=red] at @s run tp ~~~
6th - execute as @e[name=red] at @s run summon armor_stand ^3^^3 ~90~ none particle_emitter
7th - execute as @e[name=red] at @s run summon armor_stand ^-3^^3 ~180~ none particle_emitter
8th - execute as @e[name=red] at @s run summon armor_stand ^-3^^-3 ~270~ none particle_emitter
9th - execute as @e[name=red] at @s run summon armor_stand ^3^^-3 ~~ none particle_emitter
10th - execute as @e[name=particle_emitter] at @s positioned ^^^4 unless entity @e[name=red,r=0.3] at @s run tp ~~~~2
11th - execute as @e[name=particle_emitter] at @s positioned ^^^4 unless entity @e[name=particle,r=0.1] run summon armor_stand particle
12th - execute as @e[name=particle_emitter] at @s run tp ~~~
13th - execute as @e[name=particle] at @s run tp ~~~
14th - execute as @e[name=red] at @s if entity @e[name=particle,r=0.3] run tag @s add charged
15th - kill @e[name=particle_emitter]
16th - execute as @e[name=red,tag=charged] at @s run playsound respawn_anchor.charge @a[r=50] ~~~ 1 0.8
17th - execute as @e[name=red,tag=charged] at @s run kill @e[name=particle,c=-1]
18th - execute as @e[name=red,tag=charged] at @s run kill @e[name=particle,c=-1]
19th - execute as @e[name=red,tag=charged] run inputpermission set @p[tag=gojo] movement enabled
20th - execute as @p[tag=gojo] at @s unless entity @e[name=particle] run tp @e[name=red,tag=charged,tag=!shoot] ^^^1 ~~
21st - execute as @p[tag=gojo] at @s unless entity @s[y=~1.5,dy=0] if entity @e[name=red,tag=charged] unless entity @e[name=particle] run tag @e[name=red] add shoot
22nd - execute as @e[name=red] at @s run playsound respawn_anchor.deplete @a[r=50] ~~~ 1 2
23rd - execute as @e[name=red] at @s run particle minecraft:knockback_roar_particle
24th - playanimation @p[tag=gojo] animation.armor_stand.salute_pose x 1
25th - execute as @e[name=red,tag=shoot] at @s run tp ^^^1
26th - execute as @p[tag=gojo] at @s run kill @e[name=red,rm=50]
27th - execute as @e[name=red,tag=shoot] at @s if entity @e[tag=!gojo,name=!red,r=3] run tag @s add explode
28th - execute as @e[name=red] at @s run camera @a[r=50] fade time 0.1 0.1 0.5 color 253 0 33
29th - execute as @e[name=red,tag=explode] at @s run playsound random.explode @a[r=50]
30th - execute as @e[name=red,tag=explode] at @s run camerashake add @a[r=50] 0.05 1 positional
31st - execute as @e[name=red,tag=explode] at @s run damage @e[tag=!gojo,name=!red,r=3] 50 entity_explosion
32nd - execute as @e[name=red,tag=explode] at @s run fill ~1~-1~1 ~-1~3~-1 air destroy
33rd - execute as @e[name=red,tag=explode] at @s run tp @e[tag=!gojo,name=!red,r=3] ^^^1
34th - execute as @e[name=particle] at @s anchored eyes run particle minecraft:redstone_ore_dust_particle
35th - execute as @e[name=red,tag=charged,tag=!explode] at @s anchored eyes run particle minecraft:redstone_ore_dust_particle
36th - execute as @e[name=red,tag=explode] at @s run particle minecraft:breeze_wind_explosion_emitter
37th - effect @e[name=particle] invisibility 1 1 true
38th - effect @e[name=red] invisibility 1 1 true
39th - effect @e[name=particle_emitter] invisibility 1 1 true

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