Maya Tutorial - How to Create Wet Road Surface in Arnold
In this Maya tutorial we will be creating a very cool wet asphalt surface and also puddles using Maya 2018 and Arnold rendering engine. the shader we will be creating will utilize masks to separate the wet areas from the dry areas on our geo.
In order to create the wet surface first we will look at a reference image and talk about whats type of effect we need to replicate in Maya and what settings we need to change in order to get to the result that we are after.
We will create a noise 2d texture and customize it to create our own mask and then apply this mask to the specular weight and the diffuse roughness to achieve a fast and reliable wet surface effect in Maya.
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This tutorial was created by Adam from 3dmodelsworld.com, if you enjoyed this tutorial please check out more of their content below!
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