UE4 / UE5 - Multithreading with ECS

Опубликовано: 16 Июнь 2026
на канале: Dennis Andersson
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I've been working on a Job System for my ECS in UE4/5 to handle multithreaded tasks. This is a quick demo on how multithreading and ECS goes hand in hand.

I chose to make my own task scheduler rather than using TaskGraph for performance reasons. TaskGraph is a very complicated system and scheduling tasks can take quite some time. My Job System Manager is very lightweight, flexible and performant, as well as providing built-in solutions commonly used with ECS systems.

For this asking if I'll ever release my ECS, I'd like it to be available late this year or early next year. But it depends on how much progress I can make on it and I want it to be very feature rich and tested.