The ECS Architecture - Performance in UE4

Опубликовано: 05 Август 2026
на канале: Dennis Andersson
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Brief overview of Entity Component Systems in game development and a demo of such system in Unreal Engine 4.

0:00 Introduction
0:19 Understanding the Problem
3:24 The ECS Architecture
7:56 Why Care?
9:34 Proof of Concept
11:17 The Code
14:08 Conclusions

#UE4 #ECS #GameDev

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Marketplace assets used in the Demo
https://www.unrealengine.com/marketpl...


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References and Sources

Scott Meyers: Cpu Caches and Why You Care
   • code::dive conference 2014 - Scott Meyers:...  

CppCon 2014: Mike Acton "Data-Oriented Design and C++"
   • CppCon 2014: Mike Acton "Data-Oriented Des...  

Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP)
https://gamesfromwithin.com/data-orie...

Overwatch Gameplay Architecture and Netcode
   • Overwatch Gameplay Architecture and Netcode  

Aggregating Ticks to Manage Scale in Sea of Thieves | Unreal Fest Europe 2019
   • Aggregating Ticks to Manage Scale in Sea o...  

CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”
   • CppCon 2018: Stoyan Nikolov “OOP Is Dead, ...  

Speeding up Game Logic in Unreal Engine
   • Speeding up Game Logic in Unreal Engine | ...  

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Other clips used in the video

Next-Gen Games Sizzle Reel | December 2020
   • Video  

Unreal Engine 5 Revealed!
   • Unreal Engine 5 Revealed! | Next-Gen Real-...  

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