Surface Tension Unused Mine Bubble - SpongeBob Lights Camera Pants

Опубликовано: 26 Август 2026
на канале: ObsoIeteQuality
339
4

There is a third evil bubble in Surface Tension that isn't used: A mine that homes in and stuns any nearby players caught in its explosion. There's supposed to be a unique sound effect that plays while it's active. But at the time I recorded, I didn't know how to restore it.

You might recognize this from an early screenshot where the mine is right behind Mr. Krabs. According to the source code, Nickelodeon requested the mine to be removed. Yet, the bomb scene in Gary Takes a Bath was perfectly fine as shown by Nick allowing BFBB to have bomb-bots. It's funny because there are sea mines in older E-rated games and they're not just background objects. Anyway, this game's mine would have had a 40% chance of spawning like the trappers. Lightning originally had a 20% chance to spawn. Since the mine was removed, lightning now has a 60% chance to spawn. The probabilities are different in this video because I was playing the Take 2 mod where all evil bubbles have an equal chance of spawning.

One thing I forgot to show is that the explosion's knockback is scaled by the player's difficulty level. Players on higher difficulties are launched farther. The COM players are set to Smart, but the scaling of the evil bubble's effects are inverted for COM players, including the mines. Smart COM players have Silly's knockback strength and vice versa.

If you ask me, this isn't a huge loss. It would not be fun getting hit by these because the stun duration is very long, and the blast radius is huge. I shortened the stun in v1.07 of the Take 2 mod and made players hit by mines lose points, then I reduced the detection range and its explosion size in v1.14.

Other LCP Shenanigans:    • SpongeBob Lights Camera Pants stuff + Take...