Rendering 3D Worlds in C# | David Whitney

Опубликовано: 14 Апрель 2026
на канале: Build Stuff - #1 Software Dev Conf
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In this session, David Whitney takes you on a journey through the creation of a 3D renderer built from first principles in C#. He explores how the concepts of perspective, classical art, and 3D rendering came together to form modern 3D engines. David demonstrates the use of Ray Casting and how it powers some of the early 3D engines like Wolfenstein 3D, ultimately providing a hands-on demonstration of building your own 3D engine.

🔍 In This Video, You’ll Learn About:
✅ Understanding the basics of 3D rendering
✅ The role of perspective and classical art in modern 3D graphics
✅ Raycasting vs Ray tracing: Techniques in 3D engines
✅ How to build your own 3D engine from scratch in C#
✅ The math behind creating a simple 3D renderer
✅ Creating a 3D world from a simple map format and code

00:00 🚀 Build Stuff Conference – Get Your Tickets!
02:00 Introduction to 3D Rendering
05:00 History of 3D Rendering and Early Techniques
10:00 Understanding Ray Casting and Ray Tracing
15:00 Building a Simple 3D Engine in C#
20:00 How to Create 3D Worlds Using Raycasting
25:00 Perspective Techniques: From Classical Art to Modern Graphics
30:00 Breaking Down Raycasting in Code
35:00 Building a 3D Game with Basic Math and Code
40:00 Wrapping Up: Creating Fun and Experimental 3D Worlds

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#3DRendering #CSharp #GameDevelopment #Raycasting #RayTracing #SoftwareEngineering #BuildStuff2025 #TechConference