In this post-processing shader video for Ureal and Unity, I show how to create three different types of fullscreen masks and then I show how to use them to mask off areas where you don't want effects applied as well as for making a vignette effect. In the coming weeks, we'll be using these masks to create even more post-process effects.
Here's last week's video on setting up post-processing shaders in Unreal and Unity:
• Basic Post-Processing Effects - Shade...
Here's the playlist of all the videos:
• Shader Graph Basics
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Peace in the Circuitry - Glitch Hop
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Background Music
Speo - The Little Things
• The Little Things
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