How to use exposure volumes for realistic lighting | Unity Environment Art

Опубликовано: 12 Июль 2026
на канале: Thiago Klafke
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Learn how to expose different areas to achieve realistic lighting in #unity3d.

URP unfortunately doesn't include eye adaptation, so to fake a more extended HDR range, one can use Post Process volumes to expose different areas differently.

#madewithunity #urp #postprocessing #lighting #realisticlighting

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