UE4 Tutorial | Open World AI Factions | #4 | Storing Persistent NPC damage and deaths

Опубликовано: 16 Июль 2026
на канале: Fallen Hell Labs
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Toady we are going to store damage and death NPCs on the squad handler so when we move away and approach again the squad will spawn back with the correct number of NPCs and stats from the last engagement!

PS: Sorry for not doing most of the video in real time, but when I recorded the video got corrupted, and sorry for the long debugging session today, hopefully it was uselfull for you guys to learn a bit on how to solve problems in the code.

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