I've been experimenting with a system to do semi-procedural character animations in Unity. This system removes the endless repetition commonly seen in character animations. The code is open source (https://github.com/TheWizardsCode/Cha...) take, play with it, provide feedback in the comments, even issue pull requests if you want to help improve it.
In this video we have a talking UMA character ( • Create your first 100 UMA Characters ... ) whose facial animations are handled by Salsa Lip Sync ( • Making a Unity Avatar With UMA and Sa... ) and whose body animations are driven by the open source code.
00:00 Introduction
01:14 A little theory
01:56 Tracking Emotional State
06:07 Comparison videos after adding Interest Emotion
06:33 Examining the Animation Blend Trees
13:13 Salsa Lip Sync
13:54 Getting the Emotional State into the Blend Tree
16:09 Conclusion
Help us do cool stuff: https://github.com/TheWizardsCode/Ani...
Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets
And here's a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: http://bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.