In an earlier DevLog I quickly showed the use of Dungeon Architect to create levels. A few people asked me to go into more detail into how you can create procedural levels with Dungeon Architect. So here it is, a getting started guide for the wonderful Unity Asset Dungeon Architect (https://bit.ly/DungeonArchitect).
This video series is about creating an FPS as fast as possible using assets from the asset store (list of assets here https://bit.ly/ZombieSewerAssets). In the earlier videos we made a fully playable prototype level in less than 3 hours. The last couple of videos have focused on making the prototype a proper game. If you haven't seen the earlier videos then you might want to view the playlist first • Tutorial
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00:00 Introduction
00:58 Dungeon Architect Grid Flow Dungeons
02:31 Creating the Theme with floor and walls
06:22 Adding Wall Lights
07:45 Wall Separators
08:13 Fences
09:10 Adding Ceilings, Rubble and Fungus on the floor
15:11 Torture Equipment against walls using Spatial Constraints
17:08 Barrels, Shelves and Pottery
17:31 Avoiding doors with Spatial Constraints
19:03 Barrels should not be near the wall using Spatial Constraints
20:55 Prevent Barrels in room corners using Spatial Constraints
21:15 Spacing pillars using Spatial Constraints
22:42 Spawning unique objects from the Grid Flow
23:47 The end result
Dungeon Architect Documentation: https://docs.dungeonarchitect.com/uni...
Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets
And here's a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10
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Comments encouraged, including constructive criticism - help me improve.