In this video, we are continuing to build off from what we learned from tutorial 12 and explore how to create new ship weapons, shields, reactors, and more, how to customize and execute a fully functional ship module, and create new looks for these modules using already existing assets found in the creation kit.
Check Out the Chapters Here:
0:00 - Intro
1:07 - Data files and cells used and quick window tip and trick
1:30 - Create a new ship weapon.
6:10 - Update the stats and abilities for the new weapon.
12:13 - Create a custom look for the new weapon.
31:04 - Test out the new weapon in game.
33:02 - Create a shield and reactor combination piece.
40:16 - Copying data from a reactor and adding it to the shield generator.
45:35 - Testing the new ship modules in game.
50:35 - Taking what we learned and applying it to other objects.
Supplemental Videos for Topics Covered in this video:
Ship Missiles, Turrets, and Weapon Range: • #Starfield Creation Kit Supplemental 13a -...
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