In this video, we are going to explore A.I. Packages and Patrol routes that can be applied to NPCS.
Check Out the Chapters Here:
0:00 - Intro
0:42 - Data files and cells used loaded
1:27 - Create a general faction.
1:55 - Update an NPC with new faction and add a default A.I. package.
3:18 - Adding model markers/objects for the NPC to interact with with.
5:30 - Adding new A.I. Packages in the A.I. Package List.
18:48 - Create new NPC to apply a sandbox A.I. package to.
23:00 - Adding more model markers in the cell for an NPC with a sandbox A.I. package to interact with.
25:10 - Create another NPC using a template method.
30:23 - Create a basic patrol route for an NPC.
30:14 - Create a circular patrol route for an NPC and also include an NPC model within the route.
39:45 - Using a circular patrol route to queue multiple NPC model spots in an environment.
48:11 - Testing out all the packages and patrol routes in game and troubleshoot issues.
1:01:39 - Creating a quick example in Cydonia to demonstrate A.I. package list scheduling.
1:05:21 - Testing out A.I. package scheduling in game.
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