Used some timing frame data from Grand Blue Fantasy. There are very for in-between frames in their moves and when trying to imitate it looked where but I did try to see how the long frame holds for impacts would work in this case. When trying to use that animations in the MP they never did frame holds and when using them for Mika. It didn't feel good to fight with. So now I'm trying my hand at some animations. Some parts were rotoscoped and some I went with my own eyeing , I tried to use strong silhouette but I'm not sure how this game out fully gonna try it in engine after I get the air combo and heavy combo's are done.