In this shader tutorial, I go over three methods for creating the ink outlines for a toon shader: In the shader itself, using duplicated and flipped geometry, and using post-processing.
Here's last week's video on creating the paint portion of the toon shader:
• Toon Shader Paint - Shader Graph Basi...
Here are the videos on creating outlines using post-processing:
Unity
• Toon Outlines in Unity URP, Shader Gr...
• Outlines on One Object in Unity URP S...
• Optimized Toon Outlines! One Texture ...
Unreal
• Simple Post Process Outline in Unreal
• How to Outline Different Mesh With Di...
• Toon Shader & Custom Shadow - UE4 Po...
Here's the playlist for the whole series:
• Shader Graph Basics
Learn more!
• Selection Outlines Without Post-Proce...
Shader Book Recommendations
https://www.bencloward.com/resources_...
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...
Background Music
Speo - The Little Things
• The Little Things
#UnrealEngine #shadergraph #Unity