Toon Shader Ink Outlines - Shader Graph Basics - Episode 39

Опубликовано: 17 Октябрь 2024
на канале: Ben Cloward
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In this shader tutorial, I go over three methods for creating the ink outlines for a toon shader: In the shader itself, using duplicated and flipped geometry, and using post-processing.

Here's last week's video on creating the paint portion of the toon shader:
   • Toon Shader Paint - Shader Graph Basi...  

Here are the videos on creating outlines using post-processing:
Unity
   • Toon Outlines in Unity URP, Shader Gr...  
   • Outlines on One Object in Unity URP S...  
   • Optimized Toon Outlines! One Texture ...  

Unreal
   • Simple Post Process Outline in Unreal  
   • How to Outline Different Mesh With Di...  
   • Toon Shader & Custom Shadow - UE4  Po...  

Here's the playlist for the whole series:
   • Shader Graph Basics  

Learn more!
   • Selection Outlines Without Post-Proce...  

Shader Book Recommendations
https://www.bencloward.com/resources_...
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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...

Background Music
Speo - The Little Things
   • The Little Things  

#UnrealEngine #shadergraph #Unity