This armor WIP was modeled entirely in Houdini and rigged with KineFX
0:00 Intro
1:18 - Base Human Model Remesh
2:00 - Selecting Body Parts With Rig Joint Volumes
5:29 - Mirror Geometry
7:40 - Creating Attributes - Name - Path - FBX Material
9:24 - Topobuild Tool for Editing Mesh
13:40 - Soft Selection Edit Transform
17:50 - Concept art lineup
18:20- Rig Pose Toggle
25:20- Adjusting Body Deformations From Rig
31:40 - Toggle Rig Pose From Anywhere Using Null Parameter
35:35 - Modeling Shapes
46:05 - Snapping and Pivots Editing
50:50 - Procedural Edges Thickness
-Concept Art by Ariel Perez