Game Engine Programming 023.1 - Hosting a Win32 window in WPF | C++ Game Engine

Опубликовано: 13 Октябрь 2024
на канале: Game Engine Series
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In this video, we're going to use HwndHost class to host a Win32 window in the level editor which is a WPF .Net Core application. We're also going to fix a couple of small issues in the windows platform implementation.
(Red Episode)

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Eearslya Sleiarion

Further reading:
Hosting Win32 Content in WPF: https://docs.microsoft.com/en-us/dotn...
Walkthrough: Host a Win32 Control in WPF: https://docs.microsoft.com/en-us/dotn...

by Arash Khatami
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