Transcript
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1. Open Project
2. Drag a drop a post process volume
3. Disable Auto exposure
Post Process Volume / Exposure / Min Brightness / 1
Post Process Volume / Exposure / Max Brightness / 1
4. Make the Post Process Volume unbounded
Post Process Volume / Volume Settings / Infinite Extent [X]
Description
-------------------
Versatile fog of war implementation;
*Fully Replicated*
Conditional Replication for clients: Enemy actors are only replicated if it is visible
Cheat prevention: clients do not know about enemy actors until visible
*Dynamic*
Faction change
Obstacle
Unlimited Number of Teams
*Fast C++ Implementation*
Fully exposed to blueprints
Fully extendable in C++ and Blueprints
*256 Height level*
*Configurable Fog Resolution*
*Examples included*
Minimap
Full Playable demo
Useful Links
------------
[Marketplace](https://www.unrealengine.com/marketpl...)
[Playable demo](https://setepenre.itch.io/gkfogofwar)
[Bug Tracker](https://gitlab.com/mischievousgame/gk...)
[Documentation](https://mischievousgame.gitlab.io/gkf...)
[Youtube Channel]( / @mischievousgame )
[Discord Server]( / discord )
[Patreon]( / setepenre )
[Twitter]( / setepenrekit )