GKFogOfWar 2. Setup

Опубликовано: 25 Июль 2026
на канале: Gamekit
154
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Transcript
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1. Open Project
2. Create a new Game State from GKFoW_GameState
Update the team information if need be

3. Create a new Game Mode from GKFoW_GameMode
Inside GameMode set the game state to the newly created game state

4. Set the Game Mode Override
WorldSettings / GameMode Override -/ GKFoW_GameMode

5. Tag the player start with the team name the player should be starting as

6. Add a Fog of War Volume to the scene and make it cover the entire map


Description
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Versatile fog of war implementation;

*Fully Replicated*
Conditional Replication for clients: Enemy actors are only replicated if it is visible
Cheat prevention: clients do not know about enemy actors until visible

*Dynamic*
Faction change
Obstacle
Unlimited Number of Teams

*Fast C++ Implementation*
Fully exposed to blueprints
Fully extendable in C++ and Blueprints

*256 Height level*

*Configurable Fog Resolution*

*Examples included*
Minimap
Full Playable demo


Useful Links
------------

[Marketplace](https://www.unrealengine.com/marketpl...)
[Playable demo](https://setepenre.itch.io/gkfogofwar)
[Bug Tracker](https://gitlab.com/mischievousgame/gk...)
[Documentation](https://mischievousgame.gitlab.io/gkf...)
[Youtube Channel](   / @mischievousgame  )
[Discord Server](  / discord  )
[Patreon](  / setepenre  )
[Twitter](  / setepenrekit  )