Hello, Today we’re diving into basic scattering with Geometry Nodes and Bender 3.0. If you’re totally new to this or confused by the changes in 3.0 this video should help you get started. I’ll also share some useful setups like scattering by proximity and using weight paint define where you want objects. I'll also show you how to save the setups to the new Asset Browser to save time later.
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00:00:00 Intro
00:00:23 Add modifier
00:00:38 Basic Scatter
00:01:56 Show Emitter
00:02:11 Modifying
00:03:01 Align to Normal
00:03:21 Proximity Scatter
00:04:23 Weight Paint Scatter
00:05:44 Save As Asset
00:06:57 Outro