NOTE ABOUT UNWRAPPING SECTION: I feel this needs clarifying if you're super new to this. You don't HAVE to unwrap the entire object at once. You can select a group of faces and just unwrap those. But- if your object is simple enough it's quicker to just do the whole thing at once.
Hello, welcome back to the channel! Today I’m going to show you a quick way of texturing scenes in Blender for your illustrations. It’s great way to add real world details fast and easy. Procedural textures are amazing but sometimes it’s faster and a lot less complex to just use details from photos or images you create. You don’t always need textures that are endlessly tweak-able, especially when creating base renders for an illustration. That’s where the Texture Atlas comes in.
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