Unity 2d Skeletal Animation Experiment

Опубликовано: 29 Июнь 2026
на канале: Matthew Holtzem
18,289
49

This is a sample scene I made as a kind of proof of concept. This is the method I plan to use for animating the character in my next video game. Instead of drawing individual frames for the animations I will use Unity's built in animation system to create skeletal animations for the character. This way I can have only one image for each body part saving storage space even if I have a ton of animations.

Furthermore I can switch out the sprites used in-game which makes it easy to equip different weapons and armor combinations all using a single animation. This sort of animation is what Mika Mobile used in games like zombiville (although with a different implementation of the idea).

The video should clarify what I mean :D

Here's the tutorial that got me started    • spider