In today's video we'll finish updating the geometry processor and a few lines of the level editor's code in order to use the new vertex types that we introduced in the last video.
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00:00 - intro
00:37 - update mesh and scene packing functions
01:44 - add blob_stream_reader and blob_stream_writer utility classes
07:55 - use blob_stream_writer to pack mesh and scene data
11:50 - update Geometry class in the level editor
14:09 - update MeshRenderer to use new vertex buffers
keywords: game asset, vertex, geometry, 3d
by Arash Khatami
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#PrimalEngine #GameEngineSeries #GameEngineProgramming #TheGameEngineProgrammingSeries