In new Houdini versions (above H17), please use "Attribute expression" node instead of the "Point" node. In VEXpression drop-down menu, choose "Second Input's Position".
(Apologies for the sound quality)
This tutorial is split into 5 sections:
1. Scene setup
2. Infection/propagation/growth effects, where we're going to use VEX coding. It's inspired by VFX Hive quick tip: • Video
3. Boxes - turning any geometry into boxes
4. Fracture simulation - making the dancing boxes character fall apart
5. Finishing the scene - shading, lighting, and rendering
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Links to other parts:
1 & 2. • Fracture Simulation on Animated Rigs - Hou...
3. • Fracture Simulation on Animated Rigs - Hou...
4. • Fracture Simulation on Animated Rigs - Hou...
5. • Fracture Simulation on Animated Rigs - Hou...
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Useful links:
Free rigs: mixamo.com
Houdini Quicktip#03 - Infecting points using VEX & the solver SOP: • Video
Vex Foundations I - Data Types: • Vex Foundations I - Data Types
SOP Solver Wiki: http://www.tokeru.com/cgwiki/index.ph...
SOP Solver SideFX: https://www.sidefx.com/docs/houdini/n...
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Skip to the part you need:
00:00 Setting up boxes - Copy to points
03:48 Group node - bounding box
06:08 Applying the effect to an animated character
08:40 PointDeform node, adjusting point position
13:31 Fixing solver issue, adding keyframe animation to the solver