Integrating Hookshot, Glider, and Wall Running into Flexible Combat System (Unreal Engine 5)

Опубликовано: 30 Май 2026
на канале: DarkSaintGames
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In this video, I take the Flexible Combat System (FCS) to the next level by integrating three traversal mechanics — Hookshot, Glider, and Wall Running — directly into Unreal Engine 5.

You’ll see how these systems work together, where the conflicts come up, and how to patch them so they feel smooth and natural inside FCS. If you’re building a Zelda-inspired or action-RPG project, this walkthrough will give you ideas on how to expand FCS beyond its stock features.

🔹 Features Covered:

Adding a hookshot for quick traversal and grapple mechanics

Integrating a glider system with stamina drain

Building wall running + wall jump states into FCS locomotion

Debugging common issues
👉 Perfect for Unreal Engine devs looking to extend FCS with advanced traversal.

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Flexible combat system: https://fab.com/s/cc196c19bfef