🌿 Universal Foliage Swap System – Feature Update (v1.1)
Highly Performant • Fully Customizable • Production-Ready
This update takes the Universal Foliage Swap System to a new level of power and flexibility.
Whether you’re building an open world, survival game, RPG, or voxel/PCG-driven environment, this tool now delivers even more control while staying lightweight, fast, and multiplayer-safe.
🔥 What’s New in v1.1
Regrow Chance Control – Decide exactly which foliage types can regrow and which stay harvested permanently.
Variable Regrow Timing – Set a natural min/max respawn time for each foliage type for more realistic world behavior.
Improved DataTable Customization – More options without complicating your workflow or breaking existing setups.
Highly Stable & Performant – Fully compatible with HISMC, ISM, Static Mesh, PCG, and World Partition.
Zero Gameplay Restrictions – Works with any harvesting, combat, crafting, or survival system.
⚡ Why Developers Love This Tool
Clean setup
Modular design
Smooth replication
Optimized for large worlds
Drop-in integration with your systems
True AAA responsiveness and flexibility
🎮 Built for Real Games
This isn’t just another “harvest spawner.”
It’s a universal, production-ready foliage solution designed to support entire worlds and gameplay loops — efficiently, predictably, and without hacks.
Fab link--- https://fab.com/s/7977013e975a
discord. / discord
Pushed to fab on 11/20/2025
avaliable for versions 5.6 and 5.7