Feature Updates 2

Опубликовано: 30 Май 2026
на канале: DarkSaintGames
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🌿 Universal Foliage Swap System – Feature Update (v1.1)

Highly Performant • Fully Customizable • Production-Ready

This update takes the Universal Foliage Swap System to a new level of power and flexibility.
Whether you’re building an open world, survival game, RPG, or voxel/PCG-driven environment, this tool now delivers even more control while staying lightweight, fast, and multiplayer-safe.

🔥 What’s New in v1.1

Regrow Chance Control – Decide exactly which foliage types can regrow and which stay harvested permanently.

Variable Regrow Timing – Set a natural min/max respawn time for each foliage type for more realistic world behavior.

Improved DataTable Customization – More options without complicating your workflow or breaking existing setups.

Highly Stable & Performant – Fully compatible with HISMC, ISM, Static Mesh, PCG, and World Partition.

Zero Gameplay Restrictions – Works with any harvesting, combat, crafting, or survival system.

⚡ Why Developers Love This Tool

Clean setup

Modular design

Smooth replication

Optimized for large worlds

Drop-in integration with your systems

True AAA responsiveness and flexibility

🎮 Built for Real Games

This isn’t just another “harvest spawner.”
It’s a universal, production-ready foliage solution designed to support entire worlds and gameplay loops — efficiently, predictably, and without hacks.


Fab link--- https://fab.com/s/7977013e975a
discord.   / discord  

Pushed to fab on 11/20/2025
avaliable for versions 5.6 and 5.7