In this blender (2.8) tutorial we go over how to plug PBR textures into the principled bsdf shader so More specifically, we talk about basecolor, metallic, roughness, normal, and height maps.
Some general notes:
This is a Blender 2.8 PBR texturing tutorial for beginners and I show the very basics of texturing a simple mesh (plane).
1) Make sure that the following maps are set to non-color data: metallic, roughness, normal, height
2 Always convert normal image to a normal map
I added the textures to a Principled Shader in the shader editor to create a PBR material for the model.
Modelling Video
• Video
Substance Painter
• Video
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