💬 “If I don’t finish my game, am I even a real dev?”
That question haunted me for years.
But here’s what I’ve learned after starting (and abandoning) way too many projects:
Unfinished games are not failures. They’re lessons.
In this video, I break down:
Why so many game devs never finish their games
The guilt we feel — and why it’s misplaced
What unfinished projects actually teach you
When it does make sense to finish
My own contrast between projects like Echoes of Steel vs. ones I walked away from
Whether you're new to game development or years in, this is your reminder:
👉 You become a dev the day you start building — not the day you publish.
🎮 Let’s stop romanticizing “finished” and start appreciating the messy middle.
📩 Send this to a dev friend who needs to hear it.