This started as a fun little experiment.
I just wanted to see if AI could generate good game art — nothing serious.
A day or two max.
But then… I kept going.
I added chopping, cooking, animals, seasonal biomes, a feast system — and somehow, it turned into a real game.
This is the story of how a simple test with AI tools became Wilderness Chef, my most ambitious game yet.
What I learned, what went wrong, and how AI helped me actually finish something.
If you've ever had a "small idea" spiral out of control — you'll probably relate.
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