Godot 4: Horizontal jitter shader (tutorial)

Опубликовано: 02 Июнь 2026
на канале: FencerDevLog
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Hi everyone! Let's create another post-processing effect that's, again, very simple to program. The result can be quite useful—for example, if we want to simulate TV signal interference in our game and control the visual appearance of that effect with parameters. So, let's do it.