Complete solution for Unreal Engine 4/5 to quickly integrate an interactive, customizable player for 360° panoramic images and videos, supporting both mono and stereo media sources.
MARKETPLACE: https://www.unrealengine.com/marketpl...
Documentation: https://www.unamedia.com/ue5-stereo-p...
== DESCRIPTION ==
Stereo Panoramic Player is a runtime plugin to show and interact with 360° panoramic images and videos, supporting both mono and stereo sources. It offers both an high-level solution (Panoramic Director), to quickly assemble an interactive panoramic virtual tour, and a low-level solution (Panoramic Sphere) to allow a programmatic customization of the user experience. It’s compatible with all the major platforms and it’s actively tested on PC, VR (Steam and Oculus), iOS and Android.
Support thread: https://forums.unrealengine.com/unrea...
The Panoramic Director actor allows you to define, directly in-editor, a complete panoramic virtual tour: for each imported panoramic source (image and/or video) you can define custom hotspots to move between different media; the actor will then take care of everything at run-time, detecting when the user is interacting with an hotspot and managing the transition between the panoramic media.
The Panoramic Sphere actor gives you complete control of the panoramic experience: you can programmatically control it to render panoramic media and detect interactions with the panoramic sources. It can render images and videos, supporting both mono and stereo formats.
== TECHNICAL DETAILS ==
Features:
rendering of 360° panoramic images (mono and stereo);
playback of 360° panoramic videos (mono and stereo);
support for Equirectangular projection;
support for Over-Under stereoscopic layout;
overlayed UMG widgets for user interaction;
interactive areas through color-coded masks;
graphics effects for transitions and blending with the 3D environment;
high-level actor (class APanoramicDirector) to quickly assemble a panoramic virtual tour directly in the editor;
low-level actor (class APanoramicSphere) for programmatic and complete access to all the supported features;
all the features available from both Blueprints and C++.
Supported Development Platforms: Windows, Mac.
Supported Target Build Platforms: Windows (32/64-bits), Mac, iOS, Android, VR (SteamVR/Vive, Oculus).
Documentation: https://www.unamedia.com/ue5-stereo-p...