How to Fix Imported Mesh Rotation in Blender | Meshroom Photogrammetry Tutorial

Опубликовано: 02 Июль 2026
на канале: Blender Bones
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In this Blender beginner tutorial, you’ll learn how to fix and straighten the rotation of imported 3D models, especially those created using Meshroom or other photogrammetry tools.

When importing scanned models into Blender, it’s common to encounter incorrect orientation, rotation issues, or misaligned geometry. This tutorial shows a simple and effective way to correct those problems so your model is properly aligned and ready for editing, animation, or further 3D work.

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🧩 What You’ll Learn

✔ How to fix imported model rotation in Blender
✔ How to straighten photogrammetry scans
✔ How to align Meshroom models correctly
✔ How to reset object transforms
✔ How to correct orientation issues after import
✔ How to prepare scanned models for editing

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📦 Perfect For

Blender beginners
Photogrammetry users (Meshroom, RealityCapture, etc.)
Game developers working with scanned assets
Environment artists
Anyone importing external 3D models into Blender

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🧠 Why This Happens

Imported 3D scans often come in with incorrect axis orientation due to differences between software coordinate systems. Blender uses a different coordinate setup than many scanning tools, which results in models appearing rotated or misaligned.

This tutorial shows a fast, reliable way to fix that.

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🚀 Outcome

By the end of this video, your Meshroom or scanned model will be properly aligned, making it much easier to:

Clean up geometry
Retopologise
Texture and bake
Use in game engines or renders

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