Sorry for the accent / the mistakes. Thanks for watching! Variables / Matrices : https://en.wikipedia.org/wiki/Cg_(pro... https://en.wikibooks.org/wiki/Cg_Prog...
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Unity Shader : Pencil effect
Unity shader : Game Boy effect (post rendering)
Unity shader : Texture switch depending player position
Shaders in Unity, Step 2 : Vertex and fragment shader
Shaders in Unity, Annex 4 : Shader semantics
Shaders in Unity, Annex 3 : Functions
Shaders in Unity, Annex 2 : Structures
Shaders in Unity, Annexe 1 : Variables in Cg
Unity shader : UV rotation with matrix
Shaders in Unity, Step 1 : Shaderlab
Unity shader : Flag with lighting
My talk about shaders in Unity (english subtitles) : Tour d'horizon des shaders dans Unity
Unity geometry shader : Wireframe (with or without diagonal)
Unity geometry shader : Wireframe
Unity shader : Outline and ScreenSpace texture
Unity shader : Green chroma key to transparency
Unity geometry shader : Flat shading (Low poly effect)
Unity shader : Dissolve depending depth (Z value)
Unity basic lighting shader : Ambient + Diffuse + Specular (Blinn-Phong) + Emission (per fragment)
Unity shader : Dissolve 3D object
Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per fragment)
Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per vertex)
Unity shader : Dissolve sprite
Unity shader : Invert color