C# programming my Unity game with scriptable objects and events.

Опубликовано: 29 Апрель 2026
на канале: Ultramarine Afterglow
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In this video i am rambling a bit about trying to get rid of my Singleton PlayerManager and replacing it with Scriptable Objects and events. Programming in C# and working on my Unity space game "Space Mission Overdrive".

These guys explains it a lot better:

   • Unite Austin 2017 - Game Architecture with...  
   • Unite 2016 - Overthrowing the MonoBehaviou...  

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#unity #singleton #patterns #scriptable objects #events #programming