In this video i am rambling a bit about trying to get rid of my Singleton PlayerManager and replacing it with Scriptable Objects and events. Programming in C# and working on my Unity space game "Space Mission Overdrive".
These guys explains it a lot better:
• Unite Austin 2017 - Game Architecture with...
• Unite 2016 - Overthrowing the MonoBehaviou...
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#unity #singleton #patterns #scriptable objects #events #programming