Seems like every game I touch recently has needed 3D pathfinding so I've been working on something in my off time to solve that. Helpful for voxel worlds and flying/swimming enemies.
Features:
Full 3D voxel-grid A* pathfinding
Per-agent clearance radius
Invoker system
Fully async
Dynamic obstacles
Path smoothing
Partial paths
Tunable performance
Blueprint-ready
Built-in debug
And more!