Material Shader Animation in UE4 (Rendering 100s of objects, comparison vs. AnimBPs)

Опубликовано: 26 Март 2026
на канале: Pending Kill
12,625
507

Source Code: https://github.com/PendingKill/Tutori...

TABLE OF CONTENTS
00:00 Introduction
00:12 Fly Skeletal Mesh Setup (Animation Blueprint)
00:44 Fly Material Setup (Shader Animation)
01:52 Performance FPS Results
03:21 Using the UE4 Profiler
04:07 Profiler Results

Today we're comparing using material shader tricks versus traditional animation blueprints to animate flies in our Unreal Engine scene. We find out how much more performant the material shader method is, by loading a scene with hundreds of objects and benchmarking the performance results. We also show you how to implement the material shader animation in the UE4 Material Editor using the RotateAboutAxis and WorldPositionOffset methods. Finally, we use the UE4 Profiler to inspect which functions are executing in the game and render threads, and how long they take to run.

Help us make more videos by supporting our Patreon:   / pendingkill  

Come say hi!
Twitch:   / pending_kill  
Facebook:   / pendingkill  
Twitter:   / pending_kill  
Instagram:   / pending_kill  
TikTok:   / pendingkill