Map: E6M4 - Fragments of Sanity
Difficulty: Ultra Violence
I started this level with over 200 health because I got a rare power-up replacer called "Life Sphere" in the previous level.
4:36 small chance for that bomb to be "dud". The chance is higher when it beeps faster.
If you collect it, it gives you a rocket.
5:53 I wanted to fight this monster "Azazel" without using BFG for this video.
But then I got hit by the homing shot and realized I don't remember what it does well enough. And it was so dark.
It's definitely one of the more dangerous ones even after I nerfed it quite a bit.
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Sigil II is for Doom/Ultimate Doom. So normally there is no Super Shotgun.
I manually placed it to a secret in the first map to make this more fun.
GZDoom was recently released for current Xbox consoles for dev-mode.
So I got inspired to try to record something Doom again.
Because it's so easy to do on the console itself.
And on PC I can only record 720p/60 fps or 1080p/30 fps. And not without problems.
This wasn't perfect either. There's occasional lag here and there. But mostly flawless 4K/60fps is still a win for me.
For this whole playthrough I thought that the RUN/WALK button didn't work on Xbox GZDoom. Even though it works on PC with Xbox controller.
I had set the move sensitivity to 2.0 instead of 1.2 what I intended. And that made the run/walk button have no effect.
I realized it after recording each level, so I didn't use the walk button at all. Which occasionally is very helpful.
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SIGIL II (by John Romero):
https://romero.com/sigil
VDP Monster Randomizer:
https://forum.zdoom.org/viewtopic.php...
https://www.doomworld.com/forum/topic...
GZDoom:
https://forum.zdoom.org/viewforum.php...
GZDoom for Xbox One - Xbox Series X (dev-mode required):
https://github.com/aerisarn/gzdoom-uw...
discord.ly/xboxemus (for help)
Played and recorded on Xbox Series X.